#include "Game/Actor/Action/actionBasicSignalBossAwakeSleep.h" namespace uking::action { BasicSignalBossAwakeSleep::BasicSignalBossAwakeSleep(const InitArg& arg) : BasicSignalEnemyNotice(arg) {} BasicSignalBossAwakeSleep::~BasicSignalBossAwakeSleep() = default; bool BasicSignalBossAwakeSleep::init_(sead::Heap* heap) { return BasicSignalEnemyNotice::init_(heap); } void BasicSignalBossAwakeSleep::enter_(ksys::act::ai::InlineParamPack* params) { BasicSignalEnemyNotice::enter_(params); } void BasicSignalBossAwakeSleep::leave_() { BasicSignalEnemyNotice::leave_(); } void BasicSignalBossAwakeSleep::loadParams_() { BasicSignalEnemyNotice::loadParams_(); } void BasicSignalBossAwakeSleep::calc_() { BasicSignalEnemyNotice::calc_(); } } // namespace uking::action