#pragma once #include "Game/Actor/Action/actionBasicSignalEnemyNotice.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BasicSignalEnemyForceNotice : public BasicSignalEnemyNotice { SEAD_RTTI_OVERRIDE(BasicSignalEnemyForceNotice, BasicSignalEnemyNotice) public: explicit BasicSignalEnemyForceNotice(const InitArg& arg); ~BasicSignalEnemyForceNotice() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mInterval_s{}; }; } // namespace uking::action