#include "Game/Actor/Action/actionBattleCloseMoveAction.h" namespace uking::action { BattleCloseMoveAction::BattleCloseMoveAction(const InitArg& arg) : AvoidingCloseMoveActionBase(arg) {} bool BattleCloseMoveAction::init_(sead::Heap* heap) { return AvoidingCloseMoveActionBase::init_(heap); } void BattleCloseMoveAction::enter_(ksys::act::ai::InlineParamPack* params) { AvoidingCloseMoveActionBase::enter_(params); } void BattleCloseMoveAction::leave_() { AvoidingCloseMoveActionBase::leave_(); } void BattleCloseMoveAction::calc_() { AvoidingCloseMoveActionBase::calc_(); } } // namespace uking::action