#pragma once #include "Game/Actor/Action/actionAvoidingCloseMoveActionWithAcc.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BattleCloseSlippedMoveBase : public AvoidingCloseMoveActionWithAcc { SEAD_RTTI_OVERRIDE(BattleCloseSlippedMoveBase, AvoidingCloseMoveActionWithAcc) public: explicit BattleCloseSlippedMoveBase(const InitArg& arg); ~BattleCloseSlippedMoveBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action