#include "Game/Actor/Action/actionBattleCloseSlippedWalk.h" namespace uking::action { BattleCloseSlippedWalk::BattleCloseSlippedWalk(const InitArg& arg) : BattleCloseSlippedMoveBase(arg) {} BattleCloseSlippedWalk::~BattleCloseSlippedWalk() = default; bool BattleCloseSlippedWalk::init_(sead::Heap* heap) { return BattleCloseSlippedMoveBase::init_(heap); } void BattleCloseSlippedWalk::enter_(ksys::act::ai::InlineParamPack* params) { BattleCloseSlippedMoveBase::enter_(params); } void BattleCloseSlippedWalk::leave_() { BattleCloseSlippedMoveBase::leave_(); } void BattleCloseSlippedWalk::loadParams_() { BattleCloseSlippedMoveBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void BattleCloseSlippedWalk::calc_() { BattleCloseSlippedMoveBase::calc_(); } } // namespace uking::action