#include "Game/Actor/Action/actionChallengeChainRing.h" namespace uking::action { ChallengeChainRing::ChallengeChainRing(const InitArg& arg) : AppearFollowChallenge(arg) {} ChallengeChainRing::~ChallengeChainRing() = default; bool ChallengeChainRing::init_(sead::Heap* heap) { return AppearFollowChallenge::init_(heap); } void ChallengeChainRing::enter_(ksys::act::ai::InlineParamPack* params) { AppearFollowChallenge::enter_(params); } void ChallengeChainRing::leave_() { AppearFollowChallenge::leave_(); } void ChallengeChainRing::loadParams_() { AppearFollowChallenge::loadParams_(); getMapUnitParam(&mChainRingOrbitSpeed_m, "ChainRingOrbitSpeed"); getMapUnitParam(&mIsFirstNode_m, "IsFirstNode"); } void ChallengeChainRing::calc_() { AppearFollowChallenge::calc_(); } } // namespace uking::action