#include "Game/Actor/Action/actionChemicalAttack.h" namespace uking::action { ChemicalAttack::ChemicalAttack(const InitArg& arg) : EmitAttackBase(arg) {} ChemicalAttack::~ChemicalAttack() = default; bool ChemicalAttack::init_(sead::Heap* heap) { return EmitAttackBase::init_(heap); } void ChemicalAttack::enter_(ksys::act::ai::InlineParamPack* params) { EmitAttackBase::enter_(params); } void ChemicalAttack::leave_() { EmitAttackBase::leave_(); } void ChemicalAttack::loadParams_() { EmitAttackBase::loadParams_(); getStaticParam(&mIsUseMyRange_s, "IsUseMyRange"); getStaticParam(&mAttackType_s, "AttackType"); } void ChemicalAttack::calc_() { EmitAttackBase::calc_(); } } // namespace uking::action