#pragma once #include "Game/Actor/Action/actionEmitAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ChemicalAttack : public EmitAttackBase { SEAD_RTTI_OVERRIDE(ChemicalAttack, EmitAttackBase) public: explicit ChemicalAttack(const InitArg& arg); ~ChemicalAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x80 const bool* mIsUseMyRange_s{}; // static_param at offset 0x88 const int* mAttackType_s{}; }; } // namespace uking::action