#include "Game/Actor/Action/actionChemicalPhysBall.h" namespace uking::action { ChemicalPhysBall::ChemicalPhysBall(const InitArg& arg) : ChemicalAttack(arg) {} ChemicalPhysBall::~ChemicalPhysBall() = default; bool ChemicalPhysBall::init_(sead::Heap* heap) { return ChemicalAttack::init_(heap); } void ChemicalPhysBall::enter_(ksys::act::ai::InlineParamPack* params) { ChemicalAttack::enter_(params); } void ChemicalPhysBall::leave_() { ChemicalAttack::leave_(); } void ChemicalPhysBall::loadParams_() { ChemicalAttack::loadParams_(); getStaticParam(&mDeleteTime_s, "DeleteTime"); } void ChemicalPhysBall::calc_() { ChemicalAttack::calc_(); } } // namespace uking::action