#include "Game/Actor/Action/actionChemicalward.h" namespace uking::action { Chemicalward::Chemicalward(const InitArg& arg) : StopBase(arg) {} Chemicalward::~Chemicalward() = default; bool Chemicalward::init_(sead::Heap* heap) { return StopBase::init_(heap); } void Chemicalward::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void Chemicalward::leave_() { StopBase::leave_(); } void Chemicalward::loadParams_() { StopBase::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mNodeAxisIdx_s, "NodeAxisIdx"); getStaticParam(&mStableTime_s, "StableTime"); getStaticParam(&mKeepTime_s, "KeepTime"); getStaticParam(&mTiredTime_s, "TiredTime"); getStaticParam(&mTiredRadius_s, "TiredRadius"); getStaticParam(&mTiredAngle_s, "TiredAngle"); getStaticParam(&mVoltage_s, "Voltage"); getStaticParam(&mNodeName_s, "NodeName"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void Chemicalward::calc_() { StopBase::calc_(); } } // namespace uking::action