#include "Game/Actor/Action/actionControlBombEffect.h" namespace uking::action { ControlBombEffect::ControlBombEffect(const InitArg& arg) : AreaActionBase(arg) {} ControlBombEffect::~ControlBombEffect() = default; bool ControlBombEffect::init_(sead::Heap* heap) { return AreaActionBase::init_(heap); } void ControlBombEffect::enter_(ksys::act::ai::InlineParamPack* params) { AreaActionBase::enter_(params); } void ControlBombEffect::leave_() { AreaActionBase::leave_(); } void ControlBombEffect::loadParams_() {} void ControlBombEffect::calc_() { AreaActionBase::calc_(); } } // namespace uking::action