#include "Game/Actor/Action/actionCurveMoveToTargetBase.h" namespace uking::action { CurveMoveToTargetBase::CurveMoveToTargetBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} CurveMoveToTargetBase::~CurveMoveToTargetBase() = default; bool CurveMoveToTargetBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CurveMoveToTargetBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CurveMoveToTargetBase::leave_() { ksys::act::ai::Action::leave_(); } void CurveMoveToTargetBase::loadParams_() { getStaticParam(&mMaxHeight_s, "MaxHeight"); getStaticParam(&mTimeScale_s, "TimeScale"); getStaticParam(&mIsDebugDrawTargetPos_s, "IsDebugDrawTargetPos"); } void CurveMoveToTargetBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action