#pragma once #include "Game/Actor/Action/actionBasicSignalForbidTag.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DRCAppNoUseTag : public BasicSignalForbidTag { SEAD_RTTI_OVERRIDE(DRCAppNoUseTag, BasicSignalForbidTag) public: explicit DRCAppNoUseTag(const InitArg& arg); ~DRCAppNoUseTag() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x20 const int* mDRCAppNoUseCause_m{}; }; } // namespace uking::action