#include "Game/Actor/Action/actionDemoApplyDamageBase.h" namespace uking::action { DemoApplyDamageBase::DemoApplyDamageBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} DemoApplyDamageBase::~DemoApplyDamageBase() = default; bool DemoApplyDamageBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DemoApplyDamageBase::loadParams_() { getDynamicParam(&mValue_d, "Value"); } } // namespace uking::action