#pragma once #include "Game/Actor/Action/actionDemoApplyDamageBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DemoApplyDamageForPlayer : public DemoApplyDamageBase { SEAD_RTTI_OVERRIDE(DemoApplyDamageForPlayer, DemoApplyDamageBase) public: explicit DemoApplyDamageForPlayer(const InitArg& arg); ~DemoApplyDamageForPlayer() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action