#include "Game/Actor/Action/actionDestPointMoveBase.h" namespace uking::action { DestPointMoveBase::DestPointMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} DestPointMoveBase::~DestPointMoveBase() = default; bool DestPointMoveBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DestPointMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DestPointMoveBase::leave_() { ksys::act::ai::Action::leave_(); } void DestPointMoveBase::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getDynamicParam(&mASSlot_d, "ASSlot"); getDynamicParam(&mSequenceBank_d, "SequenceBank"); getDynamicParam(&mIsIgnoreSame_d, "IsIgnoreSame"); getDynamicParam(&mASName_d, "ASName"); } void DestPointMoveBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action