#include "Game/Actor/Action/actionDieAnm.h" namespace uking::action { DieAnm::DieAnm(const InitArg& arg) : StopBase(arg) {} DieAnm::~DieAnm() = default; bool DieAnm::init_(sead::Heap* heap) { return StopBase::init_(heap); } void DieAnm::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void DieAnm::leave_() { StopBase::leave_(); } void DieAnm::loadParams_() { StopBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void DieAnm::calc_() { StopBase::calc_(); } } // namespace uking::action