#include "Game/Actor/Action/actionDragonFollow.h" namespace uking::action { DragonFollow::DragonFollow(const InitArg& arg) : AppearFollowChallenge(arg) {} DragonFollow::~DragonFollow() = default; bool DragonFollow::init_(sead::Heap* heap) { return AppearFollowChallenge::init_(heap); } void DragonFollow::enter_(ksys::act::ai::InlineParamPack* params) { AppearFollowChallenge::enter_(params); } void DragonFollow::leave_() { AppearFollowChallenge::leave_(); } void DragonFollow::loadParams_() { AppearFollowChallenge::loadParams_(); getStaticParam(&mDungeonName_s, "DungeonName"); } void DragonFollow::calc_() { AppearFollowChallenge::calc_(); } } // namespace uking::action