#pragma once #include "Game/Actor/Action/actionAppearFollowChallenge.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DragonFollow : public AppearFollowChallenge { SEAD_RTTI_OVERRIDE(DragonFollow, AppearFollowChallenge) public: explicit DragonFollow(const InitArg& arg); ~DragonFollow() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xab0 sead::SafeString mDungeonName_s{}; }; } // namespace uking::action