#include "Game/Actor/Action/actionDummyDropTable.h" namespace uking::action { DummyDropTable::DummyDropTable(const InitArg& arg) : ksys::act::ai::DummyAction(arg) {} DummyDropTable::~DummyDropTable() = default; bool DummyDropTable::init_(sead::Heap* heap) { return ksys::act::ai::DummyAction::init_(heap); } void DummyDropTable::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::DummyAction::enter_(params); } void DummyDropTable::leave_() { ksys::act::ai::DummyAction::leave_(); } void DummyDropTable::loadParams_() { ksys::act::ai::DummyAction::loadParams_(); getMapUnitParam(&mDropTable_m, "DropTable"); } void DummyDropTable::calc_() { ksys::act::ai::DummyAction::calc_(); } } // namespace uking::action