#include "Game/Actor/Action/actionDynamicAttackPowerExplode.h" namespace uking::action { DynamicAttackPowerExplode::DynamicAttackPowerExplode(const InitArg& arg) : EitherSideExplode(arg) {} DynamicAttackPowerExplode::~DynamicAttackPowerExplode() = default; bool DynamicAttackPowerExplode::init_(sead::Heap* heap) { return EitherSideExplode::init_(heap); } void DynamicAttackPowerExplode::enter_(ksys::act::ai::InlineParamPack* params) { EitherSideExplode::enter_(params); } void DynamicAttackPowerExplode::leave_() { EitherSideExplode::leave_(); } void DynamicAttackPowerExplode::loadParams_() { EitherSideExplode::loadParams_(); getStaticParam(&mAttackPower_s, "AttackPower"); getStaticParam(&mMinDamage_s, "MinDamage"); getStaticParam(&mPlayerDamage_s, "PlayerDamage"); } void DynamicAttackPowerExplode::calc_() { EitherSideExplode::calc_(); } } // namespace uking::action