#include "Game/Actor/Action/actionEat.h" namespace uking::action { Eat::Eat(const InitArg& arg) : StopBase(arg) {} Eat::~Eat() = default; void Eat::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void Eat::leave_() { StopBase::leave_(); } void Eat::loadParams_() { StopBase::loadParams_(); getStaticParam(&mIsHeal_s, "IsHeal"); } void Eat::calc_() { StopBase::calc_(); } } // namespace uking::action