#pragma once #include "Game/Actor/Action/actionStopBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Eat : public StopBase { SEAD_RTTI_OVERRIDE(Eat, StopBase) public: explicit Eat(const InitArg& arg); ~Eat() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const bool* mIsHeal_s{}; }; } // namespace uking::action