#include "Game/Actor/Action/actionEitherSideExplode.h" namespace uking::action { EitherSideExplode::EitherSideExplode(const InitArg& arg) : Explode(arg) {} EitherSideExplode::~EitherSideExplode() = default; bool EitherSideExplode::init_(sead::Heap* heap) { return Explode::init_(heap); } void EitherSideExplode::enter_(ksys::act::ai::InlineParamPack* params) { Explode::enter_(params); } void EitherSideExplode::leave_() { Explode::leave_(); } void EitherSideExplode::loadParams_() { Explode::loadParams_(); getDynamicParam(&mIsPlayerAttack_d, "IsPlayerAttack"); } void EitherSideExplode::calc_() { Explode::calc_(); } } // namespace uking::action