#pragma once #include "Game/Actor/Action/actionExplode.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EitherSideExplode : public Explode { SEAD_RTTI_OVERRIDE(EitherSideExplode, Explode) public: explicit EitherSideExplode(const InitArg& arg); ~EitherSideExplode() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x80 bool* mIsPlayerAttack_d{}; }; } // namespace uking::action