#include "Game/Actor/Action/actionElectricParalysis.h" namespace uking::action { ElectricParalysis::ElectricParalysis(const InitArg& arg) : StopBase(arg) {} ElectricParalysis::~ElectricParalysis() = default; bool ElectricParalysis::init_(sead::Heap* heap) { return StopBase::init_(heap); } void ElectricParalysis::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void ElectricParalysis::leave_() { StopBase::leave_(); } void ElectricParalysis::loadParams_() { StopBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void ElectricParalysis::calc_() { StopBase::calc_(); } } // namespace uking::action