#pragma once #include "Game/Actor/Action/actionStopBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ElectricParalysis : public StopBase { SEAD_RTTI_OVERRIDE(ElectricParalysis, StopBase) public: explicit ElectricParalysis(const InitArg& arg); ~ElectricParalysis() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 sead::SafeString mASName_s{}; }; } // namespace uking::action