#include "Game/Actor/Action/actionEnemyAreaInOutSendMessage.h" namespace uking::action { EnemyAreaInOutSendMessage::EnemyAreaInOutSendMessage(const InitArg& arg) : AreaInOutSendMessage(arg) {} EnemyAreaInOutSendMessage::~EnemyAreaInOutSendMessage() = default; bool EnemyAreaInOutSendMessage::init_(sead::Heap* heap) { return AreaInOutSendMessage::init_(heap); } void EnemyAreaInOutSendMessage::enter_(ksys::act::ai::InlineParamPack* params) { AreaInOutSendMessage::enter_(params); } void EnemyAreaInOutSendMessage::leave_() { AreaInOutSendMessage::leave_(); } void EnemyAreaInOutSendMessage::loadParams_() { AreaInOutSendMessage::loadParams_(); getStaticParam(&mMessageID_s, "MessageID"); } void EnemyAreaInOutSendMessage::calc_() { AreaInOutSendMessage::calc_(); } } // namespace uking::action