#include "Game/Actor/Action/actionEnemyFortressChatLookBase.h" namespace uking::action { EnemyFortressChatLookBase::EnemyFortressChatLookBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} EnemyFortressChatLookBase::~EnemyFortressChatLookBase() = default; bool EnemyFortressChatLookBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EnemyFortressChatLookBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EnemyFortressChatLookBase::leave_() { ksys::act::ai::Action::leave_(); } void EnemyFortressChatLookBase::loadParams_() { getStaticParam(&mTryNum_s, "TryNum"); getDynamicParam(&mTargetActor_d, "TargetActor"); getAITreeVariable(&mRegistedActorUnit_a, "RegistedActorUnit"); } void EnemyFortressChatLookBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action