#include "Game/Actor/Action/actionEnemyFortressChatTurn.h" namespace uking::action { EnemyFortressChatTurn::EnemyFortressChatTurn(const InitArg& arg) : EnemyFortressChatLookBase(arg) {} EnemyFortressChatTurn::~EnemyFortressChatTurn() = default; bool EnemyFortressChatTurn::init_(sead::Heap* heap) { return EnemyFortressChatLookBase::init_(heap); } void EnemyFortressChatTurn::enter_(ksys::act::ai::InlineParamPack* params) { EnemyFortressChatLookBase::enter_(params); } void EnemyFortressChatTurn::leave_() { EnemyFortressChatLookBase::leave_(); } void EnemyFortressChatTurn::loadParams_() { EnemyFortressChatLookBase::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } void EnemyFortressChatTurn::calc_() { EnemyFortressChatLookBase::calc_(); } } // namespace uking::action