#include "Game/Actor/Action/actionEquipHornUseBase.h" namespace uking::action { EquipHornUseBase::EquipHornUseBase(const InitArg& arg) : TimeredASPlay(arg) {} EquipHornUseBase::~EquipHornUseBase() = default; bool EquipHornUseBase::init_(sead::Heap* heap) { return TimeredASPlay::init_(heap); } void EquipHornUseBase::enter_(ksys::act::ai::InlineParamPack* params) { TimeredASPlay::enter_(params); } void EquipHornUseBase::leave_() { TimeredASPlay::leave_(); } void EquipHornUseBase::loadParams_() { TimeredASPlay::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mSignalOnTime_s, "SignalOnTime"); } void EquipHornUseBase::calc_() { TimeredASPlay::calc_(); } } // namespace uking::action