#include "Game/Actor/Action/actionFireBurnBase.h" namespace uking::action { FireBurnBase::FireBurnBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} FireBurnBase::~FireBurnBase() = default; bool FireBurnBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FireBurnBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FireBurnBase::leave_() { ksys::act::ai::Action::leave_(); } void FireBurnBase::loadParams_() { getStaticParam(&mChemicalRigidOn_s, "ChemicalRigidOn"); getMapUnitParam(&mInitBurnState_m, "InitBurnState"); } void FireBurnBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action