#include "Game/Actor/Action/actionFireWood.h" namespace uking::action { FireWood::FireWood(const InitArg& arg) : FireBurnBase(arg) {} FireWood::~FireWood() = default; bool FireWood::init_(sead::Heap* heap) { return FireBurnBase::init_(heap); } void FireWood::enter_(ksys::act::ai::InlineParamPack* params) { FireBurnBase::enter_(params); } void FireWood::leave_() { FireBurnBase::leave_(); } void FireWood::loadParams_() { FireBurnBase::loadParams_(); // FIXME: CALL _ZNK4ksys3act2ai6RootAi18getAITreeVariable2EPPbRKN4sead14SafeStringBaseIcEE @ // 0x7100d66968 } void FireWood::calc_() { FireBurnBase::calc_(); } } // namespace uking::action