#include "Game/Actor/Action/actionFlyingCharacterDamage.h" namespace uking::action { FlyingCharacterDamage::FlyingCharacterDamage(const InitArg& arg) : FlyingActorDamageBase(arg) {} bool FlyingCharacterDamage::init_(sead::Heap* heap) { return FlyingActorDamageBase::init_(heap); } void FlyingCharacterDamage::enter_(ksys::act::ai::InlineParamPack* params) { FlyingActorDamageBase::enter_(params); } void FlyingCharacterDamage::leave_() { FlyingActorDamageBase::leave_(); } void FlyingCharacterDamage::loadParams_() { FlyingActorDamageBase::loadParams_(); } void FlyingCharacterDamage::calc_() { FlyingActorDamageBase::calc_(); } } // namespace uking::action