#include "Game/Actor/Action/actionFlyingCharacterFreeFall.h" namespace uking::action { FlyingCharacterFreeFall::FlyingCharacterFreeFall(const InitArg& arg) : FlyingCharacterFreeFallBase(arg) {} FlyingCharacterFreeFall::~FlyingCharacterFreeFall() = default; bool FlyingCharacterFreeFall::init_(sead::Heap* heap) { return FlyingCharacterFreeFallBase::init_(heap); } void FlyingCharacterFreeFall::enter_(ksys::act::ai::InlineParamPack* params) { FlyingCharacterFreeFallBase::enter_(params); } void FlyingCharacterFreeFall::leave_() { FlyingCharacterFreeFallBase::leave_(); } void FlyingCharacterFreeFall::loadParams_() { FlyingCharacterFreeFallBase::loadParams_(); } void FlyingCharacterFreeFall::calc_() { FlyingCharacterFreeFallBase::calc_(); } } // namespace uking::action