#include "Game/Actor/Action/actionFlyingCharacterFreeze.h" namespace uking::action { FlyingCharacterFreeze::FlyingCharacterFreeze(const InitArg& arg) : FlyingCharacterFreeFallBase(arg) {} bool FlyingCharacterFreeze::init_(sead::Heap* heap) { return FlyingCharacterFreeFallBase::init_(heap); } void FlyingCharacterFreeze::enter_(ksys::act::ai::InlineParamPack* params) { FlyingCharacterFreeFallBase::enter_(params); } void FlyingCharacterFreeze::leave_() { FlyingCharacterFreeFallBase::leave_(); } void FlyingCharacterFreeze::loadParams_() { FlyingCharacterFreeFallBase::loadParams_(); getStaticParam(&mStopTime_s, "StopTime"); } void FlyingCharacterFreeze::calc_() { FlyingCharacterFreeFallBase::calc_(); } } // namespace uking::action