#include "Game/Actor/Action/actionFollowIgniteToSelfPos.h" namespace uking::action { FollowIgniteToSelfPos::FollowIgniteToSelfPos(const InitArg& arg) : ASPlayRotateTurnToTarget(arg) {} FollowIgniteToSelfPos::~FollowIgniteToSelfPos() = default; bool FollowIgniteToSelfPos::init_(sead::Heap* heap) { return ASPlayRotateTurnToTarget::init_(heap); } void FollowIgniteToSelfPos::enter_(ksys::act::ai::InlineParamPack* params) { ASPlayRotateTurnToTarget::enter_(params); } void FollowIgniteToSelfPos::leave_() { ASPlayRotateTurnToTarget::leave_(); } void FollowIgniteToSelfPos::loadParams_() { ASPlayRotateTurnToTarget::loadParams_(); } void FollowIgniteToSelfPos::calc_() { ASPlayRotateTurnToTarget::calc_(); } } // namespace uking::action