#pragma once #include "Game/Actor/Action/actionASPlayRotateTurnToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FollowIgniteToSelfPos : public ASPlayRotateTurnToTarget { SEAD_RTTI_OVERRIDE(FollowIgniteToSelfPos, ASPlayRotateTurnToTarget) public: explicit FollowIgniteToSelfPos(const InitArg& arg); ~FollowIgniteToSelfPos() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action