#include "Game/Actor/Action/actionForbidComeback.h" namespace uking::action { ForbidComeback::ForbidComeback(const InitArg& arg) : AreaActionBase(arg) {} ForbidComeback::~ForbidComeback() = default; bool ForbidComeback::init_(sead::Heap* heap) { return AreaActionBase::init_(heap); } void ForbidComeback::enter_(ksys::act::ai::InlineParamPack* params) { AreaActionBase::enter_(params); } void ForbidComeback::leave_() { AreaActionBase::leave_(); } void ForbidComeback::loadParams_() {} void ForbidComeback::calc_() { AreaActionBase::calc_(); } } // namespace uking::action