#include "Game/Actor/Action/actionForkASTrgEmitChmFieldPos.h" namespace uking::action { ForkASTrgEmitChmFieldPos::ForkASTrgEmitChmFieldPos(const InitArg& arg) : ForkTrgEmitChmFieldBase(arg) {} ForkASTrgEmitChmFieldPos::~ForkASTrgEmitChmFieldPos() = default; bool ForkASTrgEmitChmFieldPos::init_(sead::Heap* heap) { return ForkTrgEmitChmFieldBase::init_(heap); } void ForkASTrgEmitChmFieldPos::enter_(ksys::act::ai::InlineParamPack* params) { ForkTrgEmitChmFieldBase::enter_(params); } void ForkASTrgEmitChmFieldPos::leave_() { ForkTrgEmitChmFieldBase::leave_(); } void ForkASTrgEmitChmFieldPos::loadParams_() { ForkTrgEmitChmFieldBase::loadParams_(); getStaticParam(&mOffsetPos_s, "OffsetPos"); } void ForkASTrgEmitChmFieldPos::calc_() { ForkTrgEmitChmFieldBase::calc_(); } } // namespace uking::action