#include "Game/Actor/Action/actionForkBeastGanonMessageDialogCtrl.h" namespace uking::action { ForkBeastGanonMessageDialogCtrl::ForkBeastGanonMessageDialogCtrl(const InitArg& arg) : ForkBasicMessageDialogCtrl(arg) {} ForkBeastGanonMessageDialogCtrl::~ForkBeastGanonMessageDialogCtrl() = default; bool ForkBeastGanonMessageDialogCtrl::init_(sead::Heap* heap) { return ForkBasicMessageDialogCtrl::init_(heap); } void ForkBeastGanonMessageDialogCtrl::enter_(ksys::act::ai::InlineParamPack* params) { ForkBasicMessageDialogCtrl::enter_(params); } void ForkBeastGanonMessageDialogCtrl::leave_() { ForkBasicMessageDialogCtrl::leave_(); } void ForkBeastGanonMessageDialogCtrl::loadParams_() { ForkBasicMessageDialogCtrl::loadParams_(); getAITreeVariable(&mGanonBeastVoiceSequenceCount_a, "GanonBeastVoiceSequenceCount"); getAITreeVariable(&mInBeastGanonVoiceSequence_a, "InBeastGanonVoiceSequence"); } void ForkBeastGanonMessageDialogCtrl::calc_() { ForkBasicMessageDialogCtrl::calc_(); } } // namespace uking::action