#include "Game/Actor/Action/actionForkDynActorNoTargetSelf.h" namespace uking::action { ForkDynActorNoTargetSelf::ForkDynActorNoTargetSelf(const InitArg& arg) : ForkEndByConditionBase(arg) {} ForkDynActorNoTargetSelf::~ForkDynActorNoTargetSelf() = default; bool ForkDynActorNoTargetSelf::init_(sead::Heap* heap) { return ForkEndByConditionBase::init_(heap); } void ForkDynActorNoTargetSelf::enter_(ksys::act::ai::InlineParamPack* params) { ForkEndByConditionBase::enter_(params); } void ForkDynActorNoTargetSelf::leave_() { ForkEndByConditionBase::leave_(); } void ForkDynActorNoTargetSelf::loadParams_() { ForkEndByConditionBase::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } void ForkDynActorNoTargetSelf::calc_() { ForkEndByConditionBase::calc_(); } } // namespace uking::action