#include "Game/Actor/Action/actionForkEmitChmFieldByContact.h" namespace uking::action { ForkEmitChmFieldByContact::ForkEmitChmFieldByContact(const InitArg& arg) : ForkTrgEmitChmFieldBase(arg) {} ForkEmitChmFieldByContact::~ForkEmitChmFieldByContact() = default; bool ForkEmitChmFieldByContact::init_(sead::Heap* heap) { return ForkTrgEmitChmFieldBase::init_(heap); } void ForkEmitChmFieldByContact::enter_(ksys::act::ai::InlineParamPack* params) { ForkTrgEmitChmFieldBase::enter_(params); } void ForkEmitChmFieldByContact::leave_() { ForkTrgEmitChmFieldBase::leave_(); } void ForkEmitChmFieldByContact::loadParams_() { ForkTrgEmitChmFieldBase::loadParams_(); getStaticParam(&mRigidBodyName_s, "RigidBodyName"); } void ForkEmitChmFieldByContact::calc_() { ForkTrgEmitChmFieldBase::calc_(); } } // namespace uking::action