#include "Game/Actor/Action/actionForkEmitShockWaveByContact.h" namespace uking::action { ForkEmitShockWaveByContact::ForkEmitShockWaveByContact(const InitArg& arg) : ForkEmitShockWave(arg) {} ForkEmitShockWaveByContact::~ForkEmitShockWaveByContact() = default; bool ForkEmitShockWaveByContact::init_(sead::Heap* heap) { return ForkEmitShockWave::init_(heap); } void ForkEmitShockWaveByContact::enter_(ksys::act::ai::InlineParamPack* params) { ForkEmitShockWave::enter_(params); } void ForkEmitShockWaveByContact::leave_() { ForkEmitShockWave::leave_(); } void ForkEmitShockWaveByContact::loadParams_() { ForkEmitShockWave::loadParams_(); getStaticParam(&mRigidBodyName_s, "RigidBodyName"); } void ForkEmitShockWaveByContact::calc_() { ForkEmitShockWave::calc_(); } } // namespace uking::action