#include "Game/Actor/Action/actionForkEndByConditionBase.h" namespace uking::action { ForkEndByConditionBase::ForkEndByConditionBase(const InitArg& arg) : Fork(arg) {} ForkEndByConditionBase::~ForkEndByConditionBase() = default; bool ForkEndByConditionBase::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkEndByConditionBase::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkEndByConditionBase::leave_() { Fork::leave_(); } void ForkEndByConditionBase::loadParams_() { Fork::loadParams_(); } void ForkEndByConditionBase::calc_() { Fork::calc_(); } } // namespace uking::action