#pragma once #include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkEndByConditionBase : public Fork { SEAD_RTTI_OVERRIDE(ForkEndByConditionBase, Fork) public: explicit ForkEndByConditionBase(const InitArg& arg); ~ForkEndByConditionBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action