#include "Game/Actor/Action/actionForkGrabBase.h" namespace uking::action { ForkGrabBase::ForkGrabBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkGrabBase::~ForkGrabBase() = default; bool ForkGrabBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkGrabBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkGrabBase::leave_() { ksys::act::ai::Action::leave_(); } void ForkGrabBase::loadParams_() { getStaticParam(&mGrabIdx_s, "GrabIdx"); getStaticParam(&mIsNoGrabSuccess_s, "IsNoGrabSuccess"); } void ForkGrabBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action