#include "Game/Actor/Action/actionForkKeepRotateTurn.h" namespace uking::action { ForkKeepRotateTurn::ForkKeepRotateTurn(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkKeepRotateTurn::~ForkKeepRotateTurn() = default; bool ForkKeepRotateTurn::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkKeepRotateTurn::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkKeepRotateTurn::leave_() { ksys::act::ai::Action::leave_(); } void ForkKeepRotateTurn::loadParams_() { getStaticParam(&mMinRotSpd_s, "MinRotSpd"); getStaticParam(&mEndAngle_s, "EndAngle"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void ForkKeepRotateTurn::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action