#include "Game/Actor/Action/actionForkSimpleGrab.h" namespace uking::action { ForkSimpleGrab::ForkSimpleGrab(const InitArg& arg) : ForkGrabBase(arg) {} ForkSimpleGrab::~ForkSimpleGrab() = default; bool ForkSimpleGrab::init_(sead::Heap* heap) { return ForkGrabBase::init_(heap); } void ForkSimpleGrab::enter_(ksys::act::ai::InlineParamPack* params) { ForkGrabBase::enter_(params); } void ForkSimpleGrab::leave_() { ForkGrabBase::leave_(); } void ForkSimpleGrab::loadParams_() { ForkGrabBase::loadParams_(); getStaticParam(&mCheckRadius_s, "CheckRadius"); } void ForkSimpleGrab::calc_() { ForkGrabBase::calc_(); } } // namespace uking::action