#include "Game/Actor/Action/actionGelJumpBase.h" namespace uking::action { GelJumpBase::GelJumpBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} GelJumpBase::~GelJumpBase() = default; bool GelJumpBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GelJumpBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GelJumpBase::leave_() { ksys::act::ai::Action::leave_(); } void GelJumpBase::loadParams_() { getStaticParam(&mJumpNum_s, "JumpNum"); getStaticParam(&mMoveBoneRotRatio_s, "MoveBoneRotRatio"); getStaticParam(&mMoveBoneRotSpeedMin_s, "MoveBoneRotSpeedMin"); getStaticParam(&mTurnSpeed_s, "TurnSpeed"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void GelJumpBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action